| pschool.oxt | 1.41 | PSHELITUT_A | ~s~Use ~INPUT_VEH_FLY_THROTTLE_UP~ to ascend and ~INPUT_VEH_FLY_THROTTLE_DOWN~ to descend. |
| pschool.oxt | 1.41 | PSHELITUT_B | ~s~Use ~INPUTGROUP_FLY~ to control the nose of your vehicle. |
| pschool.oxt | 1.41 | PSHELITUT_C | ~s~Use ~INPUT_VEH_FLY_YAW_LEFT~ or ~INPUT_VEH_FLY_YAW_RIGHT~ to rotate left or right. |
| pschool.oxt | 1.41 | PSINVERT_A | ~s~Head for the first ~y~checkpoint.~s~ |
| pschool.oxt | 1.41 | PSINVERT_B | ~s~Hold ~INPUT_VEH_FLY_THROTTLE_UP~ to accelerate. |
| pschool.oxt | 1.41 | PSINVERT_C | ~s~Use ~INPUT_VEH_FLY_PITCH_UD~ to control pitch. |
| pschool.oxt | 1.41 | PSINVERT_C1 | ~s~Use the meter on the right to track progress for each stunt. |
| pschool.oxt | 1.41 | PSINVERT_E | ~s~Use ~INPUT_VEH_FLY_ROLL_LR~ to roll the plane. |
| pschool.oxt | 1.41 | PSINVERT_G | ~s~Use ~INPUTGROUP_FLY~ to level out. |
| pschool.oxt | 1.41 | PSKNIFING_A | ~s~Head for the first ~y~checkpoint.~s~ |