| races.oxt | 1.41 | BASEJ_HELP3 | Use ~INPUT_PARACHUTE_PITCH_UP_ONLY~ to dive and gain speed.~n~Use ~INPUT_PARACHUTE_PITCH_DOWN_ONLY~ to sustain height and slow down.~n~ |
| races.oxt | 1.41 | BASEJ_HELP4 | Use ~INPUT_PARACHUTE_BRAKE_LEFT~ or ~INPUT_PARACHUTE_BRAKE_RIGHT~ to make sharp turns.~n~Use ~INPUT_PARACHUTE_BRAKE_LEFT~ and ~INPUT_PARACHUTE_BRAKE_RIGHT~ together to air brake. |
| races.oxt | 1.41 | BASEJ_HELP4_KM | Use ~INPUT_PARACHUTE_BRAKE_LEFT~ or ~INPUT_PARACHUTE_BRAKE_RIGHT~ to make sharp turns.~n~Use ~INPUT_PARACHUTE_BRAKE_LEFT~ and ~INPUT_PARACHUTE_BRAKE_RIGHT~ together to air brake.~n~Use ~INPUT_PARACHUTE_PRECISION_LANDING~ for precision landing. |
| races.oxt | 1.41 | BASEJ_HELP_DT | Press ~INPUT_PARACHUTE_DETACH~ to detach parachute.~n~ |
| races.oxt | 1.41 | BASEJ_HELP_FF | Checkpoints in red indicate that the next checkpoint is a long way down.~n~Press ~INPUT_PARACHUTE_DETACH~ to detach parachute then ~INPUT_PARACHUTE_DEPLOY~ to open your reserve parachute.~n~ |
| races.oxt | 1.41 | BASEJ_HITB | Checkpoint hit +~1~ points. |
| races.oxt | 1.41 | BASEJ_HLP_START | Press ~INPUT_JUMP~ to dive, then ~INPUT_PARACHUTE_DEPLOY~ to open parachute.~n~Press ~INPUT_PARACHUTE_DETACH~ to detach parachute then ~INPUT_PARACHUTE_DEPLOY~ to open your reserve parachute.~n~ |
| races.oxt | 1.41 | BASEJ_LAN1 | First to land +15 points. |
| races.oxt | 1.41 | BASEJ_LAN2 | Second to land +10 points. |
| races.oxt | 1.41 | BASEJ_LAN3 | Third to land +5 points. |