| fmmc.oxt | 1.41 | 0x36D2D07E | You can rotate the vehicle using ~INPUT_FRONTEND_LB~ and ~INPUT_FRONTEND_RB~. Once in position press ~INPUT_FRONTEND_ACCEPT~ to place the vehicle. |
| fmmc.oxt | 1.41 | 0x36F8EBEB | Select the vehicle class. |
| fmmc.oxt | 1.41 | 0x36F10B40 | ~s~Rifle |
| fmmc.oxt | 1.41 | 0x37DFAD93 | Customize the weapon mods on Weaponized Vehicles. |
| fmmc.oxt | 1.41 | 0x38A4C409 | Detonator cannot be activated until Ghost has expired. |
| fmmc.oxt | 1.41 | 0x38A5AD3D | AI Respawn |
| fmmc.oxt | 1.41 | 0x38FA026C | Negotiator |
| fmmc.oxt | 1.41 | 0x38FD7CF6 | Bodyguard |
| fmmc.oxt | 1.41 | 0x39AAFDE8 | Off |
| fmmc.oxt | 1.41 | 0x39AD7FA8 | If this is set, then the player will automatically exit their vehicle when it reaches the location. |