| fran2.oxt | 1.41 | FRAN2_LEADL | ~s~Lead Lamar to the ~y~sawmill exit. |
| fran2.oxt | 1.41 | FRAN2_POSHELP | ~s~Go to any marked position to choose your assault path.~s~ |
| fran2.oxt | 1.41 | FRAN2_PROT | ~s~Protect ~b~Franklin, ~b~Trevor~s~ and ~b~Lamar.~s~ |
| fran2.oxt | 1.41 | FRAN2_RETSAW | ~s~Return to the sawmill. |
| fran2.oxt | 1.41 | FRAN2_SIGHELP | ~s~Press ~INPUT_CONTEXT~ to give the signal. |
| fran2.oxt | 1.41 | FRAN2_SIGHELP2 | ~s~Press ~INPUT_CONTEXT~ to confirm Trevor's position. |
| fran2.oxt | 1.41 | FRAN2_SNIPEHELP | ~s~Use ~INPUTGROUP_LOOK~ to move the reticle.~n~Use ~INPUTGROUP_SNIPER_ZOOM_SECONDARY~ while holding ~INPUT_AIM~ to zoom in/out.~n~Press ~INPUT_ATTACK~ to fire the weapon. |
| fran2.oxt | 1.41 | FRAN2_SNIPEHELP_KM | ~s~Use ~INPUTGROUP_LOOK~ to move the reticle.~n~Use ~INPUTGROUP_SNIPER_ZOOM_SECONDARY~ to zoom in/out.~n~Press ~INPUT_ATTACK~ to fire the weapon. |
| fran2.oxt | 1.41 | FRAN2_SPECHELP | ~s~Press ~INPUT_SPECIAL_ABILITY~ + ~INPUT_SPECIAL_ABILITY_SECONDARY~ to activate Michael's ability while sniping. |
| fran2.oxt | 1.41 | FRAN2_SPECHELP_KM | ~s~Press ~INPUT_SPECIAL_ABILITY_PC~ to activate Michael's ability while sniping. |