| global.oxt | 1.41 | CHOP_H_BEHAVA | Chop is unhappy so is misbehaving. Use the iFruit app to train him. |
| global.oxt | 1.41 | CHOP_H_BEHAVE | Chop is unhappy so is misbehaving. Download the iFruit app for your personal smartphone device or tablet to train him. |
| global.oxt | 1.41 | CHOP_H_BIKE | Chop will follow bikes and other vehicles he cannot get inside. |
| global.oxt | 1.41 | CHOP_H_CAR | Chop will follow Franklin into suitable cars with an empty front passenger seat. |
| global.oxt | 1.41 | CHOP_H_DEAD | Franklin killed Chop. Chop will soon return to Franklin's safehouse, but he's not happy. |
| global.oxt | 1.41 | CHOP_H_DEAD2 | Chop was killed. Chop will soon return to Franklin's safehouse. |
| global.oxt | 1.41 | CHOP_H_HAPPY | Happiness |
| global.oxt | 1.41 | CHOP_H_HOME | Press ~INPUT_SCRIPT_RB~ to dismiss Chop. |
| global.oxt | 1.41 | CHOP_H_HOME_KM | Press ~INPUT_ATTACK~ to dismiss Chop. |
| global.oxt | 1.41 | CHOP_H_HUNT | Chop will bark more often when he nears pickups. |