| races.oxt | 1.41 | RACE_CUT_NC_AIR | Non-Contact Air Race |
| races.oxt | 1.41 | RACE_CUT_NC_BIK | Non-Contact Bike Race |
| races.oxt | 1.41 | RACE_CUT_NC_RCE | Non-Contact Race |
| races.oxt | 1.41 | RACE_CUT_NC_SEA | Non-Contact Sea Race |
| races.oxt | 1.41 | RACE_ED | RACE END |
| races.oxt | 1.41 | RACE_F_PTS | ~a~ finished with ~1~ points. |
| races.oxt | 1.41 | RACE_GTA | In a GTA Race you are able to exit your vehicle, collect weapons and kill your opponents. |
| races.oxt | 1.41 | RACE_GTA1 | Press ~INPUT_SCRIPT_LS~ to use boosts and rockets you have picked up.~n~Rockets can also be fired backwards by pressing ~INPUT_SCRIPT_RS~ then ~INPUT_SCRIPT_LS~ |
| races.oxt | 1.41 | RACE_RAL | In Rally mode the driver cannot see the checkpoints or the Radar.~n~The passenger can see the checkpoints and Radar and must direct the driver around the track using voice chat. |
| races.oxt | 1.41 | RACE_RAL2 | Use the number of chevrons in checkpoints and the distance to the checkpoint to navigate.~n~'50 left 3' tells the driver that there is a sharp left turn in 50 yards. |