| h1set1.oxt | 1.41 | S1_VEHSTUCK | ~s~The car got stuck. ~s~ |
| h1set1.oxt | 1.41 | S1_WAIT | ~s~Wait for the janitor's car. |
| h1set3a.oxt | 1.41 | 0x668BA9BA | The architect was spooked. ~s~ |
| h1set3a.oxt | 1.41 | S3A_ARCLABEL | Architect |
| h1set3a.oxt | 1.41 | S3A_BACKUP | ~s~Franklin is too close to the ~b~architect. ~s~ |
| h1set3a.oxt | 1.41 | S3A_ESCAPE | ~s~Leave the construction site. |
| h1set3a.oxt | 1.41 | S3A_FOLLOW | ~s~Tail the ~b~architect ~s~and get the plans. |
| h1set3a.oxt | 1.41 | S3A_GETOUT | Get out of the car. |
| h1set3a.oxt | 1.41 | S3A_GOHOME | ~s~Go to the ~y~garment factory. ~s~ |
| h1set3a.oxt | 1.41 | S3A_KILL | ~s~Get the ~r~architect ~s~to give up the briefcase. |