| family2.oxt | 1.41 | FM2_ONFOOT | ~s~Go over to ~b~Jimmy. ~s~ |
| family2.oxt | 1.41 | FM2_PURSUER | Enemy |
| family2.oxt | 1.41 | FM2_RACEFAIL | The area was abandoned. ~s~ |
| family2.oxt | 1.41 | FM2_RIDEBK | Go back to the cycle path. |
| family2.oxt | 1.41 | FM2_SKIDED | The seashark was destroyed. ~s~ |
| family2.oxt | 1.41 | FM2_SKIGRN | The seashark was grounded. ~s~ |
| family2.oxt | 1.41 | FM2_STAT1 | Swimming will also improve your general stamina. ~n~ |
| family2.oxt | 1.41 | FM2_SWIM | Hold ~INPUTGROUP_MOVE~ and ~INPUT_SPRINT~ to swim. ~n~Rapidly tap ~INPUT_SPRINT~ to swim faster. |
| family2.oxt | 1.41 | FM2_SWIM_FP | Hold ~INPUTGROUP_MOVE~ to swim.~n~Use ~INPUTGROUP_LOOK~ to change direction.~n~Hold ~INPUT_SPRINT~ to swim faster. |
| family2.oxt | 1.41 | FM2_SWIM_KM | Press ~INPUT_SPRINT~ to start/stop swimming, and use ~INPUTGROUP_MOVE~ to control direction.~n~Hold ~INPUT_SPRINT~ to swim faster. |