| fmmc.oxt | 1.41 | CTF_H0_LKW | This option can be set to lock what weapons are available in the Capture. When set to 'Owned + Pickups' the player will bring their weapons from GTA Online into the Capture. The weapon pickups will change to pistols if the highest level player is too low to use them. |
| fmmc.oxt | 1.41 | CTF_H1_LKW | This option can be set to lock what weapons are available in the Capture. When set to 'Forced + Pickups' all players will begin with the selected Forced Weapon. The weapon pickups will be created as they were placed in the Creator. |
| fmmc.oxt | 1.41 | CTF_H2_LKW | This option can be set to lock what weapons are available in the Capture. When set to 'Forced Only' all players will begin with the selected Forced Weapon. The weapon pickups will be created as the selected Forced Weapon. |
| fmmc.oxt | 1.41 | CTF_H_14A | Players will spawn in Team Start Points at the start of the Capture. This team requires 1 more Team Start Point to proceed. |
| fmmc.oxt | 1.41 | CTF_H_14AS | Players will spawn in Team Start Points at the start of the Capture. This team requires ~1~ more Team Start Points to proceed. |
| fmmc.oxt | 1.41 | CTF_H_14B | Warp the camera between the placed Team Start Points. |
| fmmc.oxt | 1.41 | CTF_H_14C | Warp the player between the placed Team Start Points. The player will be facing the same direction as the Team Start Point. |
| fmmc.oxt | 1.41 | CTF_H_14T | Players will spawn in Team Start Points at the start of the Capture. |
| fmmc.oxt | 1.41 | CTF_H_16_3 | Warp the camera between the placed props. |
| fmmc.oxt | 1.41 | CTF_H_17 | Test the Capture with each team to see how it plays. |