| fmmc.oxt | 1.41 | FMMC_RC_T61 | Once the Starting Grid has been placed in a valid position, we can start placing the checkpoints. The racers will need to drive close to each checkpoint in the correct order to complete the Race. |
| fmmc.oxt | 1.41 | FMMC_RC_T62 | The best Races have Checkpoints that can be seen from the Checkpoint before it. This makes the Race easy to follow and more fun to drive. |
| fmmc.oxt | 1.41 | FMMC_RC_T63 | Place some Checkpoints. |
| fmmc.oxt | 1.41 | FMMC_RC_T64 | The route is starting to take shape, but sometimes you can get a better feel for the route from the player's perspective. |
| fmmc.oxt | 1.41 | FMMC_RC_T65 | Press ~INPUT_FRONTEND_SELECT~ to switch the camera view and warp into the default vehicle. You will be able to drive around the course and place checkpoints as you go. |
| fmmc.oxt | 1.41 | FMMC_RC_T65_PC | Press ~INPUT_FRONTEND_Y~ to switch the camera view and warp into the default vehicle. You will be able to drive around the course and place checkpoints as you go. |
| fmmc.oxt | 1.41 | FMMC_RC_T66 | Switch the camera. |
| fmmc.oxt | 1.41 | FMMC_RC_T67 | When switching into vehicle view, the menu is disabled. You are able to drive normally in this mode, but you won't be able to place anything until the menu is back. |
| fmmc.oxt | 1.41 | FMMC_RC_T68 | Place a checkpoint. |
| fmmc.oxt | 1.41 | FMMC_RC_T69 | It is best to use a combination of both placement cameras. The Vehicle Camera is good for creating a quick route and the Sky Camera is good for adjusting the positions. |