| fmmc.oxt | 1.41 | FMMC_RC_T70 | Place more Checkpoints. |
| fmmc.oxt | 1.41 | FMMC_RC_T71 | Your Race is now greater than the minimum length. Once you are happy with the route, the last thing to do is to test the Race. Every Race must be tested before it can be published. |
| fmmc.oxt | 1.41 | FMMC_RC_T72 | Select Test from the Menu. |
| fmmc.oxt | 1.41 | FMMC_RC_T73 | You are now testing the Race you just created. This should give you a good idea of what it would be like to play this Race in GTA Online. |
| fmmc.oxt | 1.41 | FMMC_RC_T74 | Congratulations, you have made a Race! |
| fmmc.oxt | 1.41 | FMMC_RC_T75 | Why not try improving the Race by adding props, stunt jumps or changing some of the Race Details? |
| fmmc.oxt | 1.41 | FMMC_RC_T76 | Then publish the Race so that it is available on the Rockstar Games Social Club and other players from around the world can download and play it. |
| fmmc.oxt | 1.41 | FMMC_RC_T80 | Now that the Details are set, we should begin creating the Race. The first stage is the Trigger location, which is where players will join in GTA Online to play the Race. The Trigger is found in the "Placement" menu. |
| fmmc.oxt | 1.41 | FMMC_RC_T82 | Each Checkpoint has three respawn positions attached to it and they should be rotated to point in the direction the Race is going. If a player respawns, they will reappear at the last Checkpoint, in one of these positions. |
| fmmc.oxt | 1.41 | FMMC_RC_T83 | These positions are shown as the vehicles that follow behind the placement tool. If a position is not valid the vehicle turns red. There must be at least one respawn position per checkpoint. |