| fmmc.oxt | 1.41 | LOB_VC_OFF | Off |
| fmmc.oxt | 1.41 | LOB_VEH_CLT_5 | SPORTS CLASSICS |
| fmmc.oxt | 1.41 | LOB_VEH_CLT_9 | OFF-ROAD |
| fmmc.oxt | 1.41 | LTS_BND_T | PLAY AREA BOUNDS |
| fmmc.oxt | 1.41 | LTS_H_14A | Players will spawn in Team Start Points at the start of the Last Team Standing. This team requires 1 more Team Start Point to proceed. |
| fmmc.oxt | 1.41 | LTS_H_14AS | Players will spawn in Team Start Points at the start of the Last Team Standing. This team requires more Team Start Points to proceed. |
| fmmc.oxt | 1.41 | LTS_H_14B | Warp the camera between the placed Team Start Points. |
| fmmc.oxt | 1.41 | LTS_H_14C | Warp the player between the placed Team Start Points. The player will be facing the same direction as the Team Start Point. |
| fmmc.oxt | 1.41 | LTS_H_14T | Players will spawn in Team Start Points at the start of the Last Team Standing. |
| fmmc.oxt | 1.41 | LTS_H_16_3 | Warp the camera between the placed props. |