| fmmc.oxt | 1.41 | LTS_H_MD17 | Sets the density of the ambient traffic. |
| fmmc.oxt | 1.41 | LTS_H_MD18 | Sets the density of the ambient pedestrian population. |
| fmmc.oxt | 1.41 | LTS_H_MD20 | Set up the ambient world such as traffic and time of day. |
| fmmc.oxt | 1.41 | LTS_H_MD21 | Sets whether ambient gangs should be active during the Last Team Standing. |
| fmmc.oxt | 1.41 | LTS_H_MIP | This sets the minimum number of players that can participate in the Last Team Standing. |
| fmmc.oxt | 1.41 | LTS_H_NOP | This sets the maximum number of players that can participate in the Last Team Standing. |
| fmmc.oxt | 1.41 | LTS_H_NOT | This sets the maximum number of teams that can participate in the Last Team Standing. |
| fmmc.oxt | 1.41 | LTS_H_POL | This sets the maximum wanted level during the Last Team Standing. If Off no wanted level will be given. |
| fmmc.oxt | 1.41 | LTS_H_PRP | Places Props. For example, ramps, cones, and concrete barriers. These are not involved in the Last Team Standing objectives. |
| fmmc.oxt | 1.41 | LTS_H_RNDT | This sets the time limit for the Last Team Standing. |