| fmmc.oxt | 1.41 | RMC_H_03B | Dynamic props will be able to move or explode during the Race. Only a limited number can be placed. |
| fmmc.oxt | 1.41 | RMC_H_04 | Stunt Jumps create cinematic camera shots as vehicles are airborne. |
| fmmc.oxt | 1.41 | RMC_H_08 | Listen to a radio station while you create your Race. |
| fmmc.oxt | 1.41 | RMC_H_10 | Checkpoints map out the Race route. The vehicles moving behind the marker represent the respawn positions for the Checkpoint. Players will be placed at one of those positions, and pointed in that direction if they need to respawn. |
| fmmc.oxt | 1.41 | RMC_H_11 | Warp the camera between the placed Checkpoints and Starting Grid. |
| fmmc.oxt | 1.41 | RMC_H_12D | The Launch Point is where the player will need to become airborne before the Stunt Jump can start. This should be placed at the end of ramps or jumps. The camera must be placed after the Launch Point is set. |
| fmmc.oxt | 1.41 | RMC_H_12F | The player will view their Stunt Jump from this camera location. The camera will follow the vehicle when it becomes airborne and end when it lands on the ground. |
| fmmc.oxt | 1.41 | RMC_H_13 | The maximum number of players that can participate in the Race. |
| fmmc.oxt | 1.41 | RMC_H_13A | The maximum number of players that can participate in the Race. To change this value you must edit the Starting Grid. |
| fmmc.oxt | 1.41 | RMC_H_13B | The maximum number of players that can participate in the Race. Grid height can be adjusted and is displayed as feet above sea level. |