| fmmc.oxt | 1.41 | RMC_H_40 | Set the Description of the Race. This will give other players an idea of what to expect when they play your creation. |
| fmmc.oxt | 1.41 | RMC_H_42 | The minimum Rank a player needs to be before they can partake in the Race. |
| fmmc.oxt | 1.41 | RMC_H_43 | Edit the dimensions of the Starting Grid. |
| fmmc.oxt | 1.41 | RMC_H_44 | Test the Race. You must complete a valid test before you can publish your Race. |
| fmmc.oxt | 1.41 | RMC_H_44P | Test the Race. You must complete a valid test before you can update your published Race. |
| fmmc.oxt | 1.41 | RMC_H_45 | Restart the Test Race. |
| fmmc.oxt | 1.41 | RMC_H_46F | Exit the Test and return to the Creator. A full lap has not been completed and this will not count as a valid Test. |
| fmmc.oxt | 1.41 | RMC_H_46P | Exit the Test and return to the Creator. You have completed a valid Test. |
| fmmc.oxt | 1.41 | RMC_H_47 | Place weapons, health and armor for players to collect in a GTA Race. If the Race Type is not a GTA Race, the weapons will not be created. |
| fmmc.oxt | 1.41 | RMC_H_102 | Checkpoints map out the Race route. The vehicles moving behind the marker represent the respawn positions for the Checkpoint. Players will be placed at one of those positions, and pointed in that direction if they need to respawn. Each lap of the Race must be greater than ~1~ miles. |