| fmmc.oxt | 1.41 | RMC_H_103 | Checkpoints map out the Race route. The vehicles moving behind the marker represent the respawn positions for the Checkpoint. Players will be placed at one of those positions, and pointed in that direction if they need to respawn. Checkpoint height can be adjusted and is displayed as feet above sea level. |
| fmmc.oxt | 1.41 | RMC_H_104 | Checkpoints map out the Race route. The vehicles moving behind the marker represent the respawn positions for the Checkpoint. Players will be placed at one of those positions, and pointed in that direction if they need to respawn. Checkpoint height can be adjusted and is displayed as feet above sea level. Each lap of the Race must be greater than ~1~ miles. |
| fmmc.oxt | 1.41 | RMC_H_WETH | The type of weather that is active during the Race. |
| fmmc.oxt | 1.41 | SHD_FVJ_HUNTED | You are being hunted! |
| fmmc.oxt | 1.41 | SHD_FVJ_HUNTER | Hunt down the Slasher! |
| fmmc.oxt | 1.41 | SHD_SPR_FASTER | Minimum speed increased! |
| fmmc.oxt | 1.41 | TCK_TSCHKEXP | ~a~ took too long to reach the next checkpoint and was destroyed. |
| fmmc.oxt | 1.41 | TCK_TSEXPLO | ~a~ fell below the minimum speed and was destroyed. |
| fmmc.oxt | 1.41 | TEAM_BEAST | Beasts |
| fmmc.oxt | 1.41 | TEAM_EXHUNT | Hit Squad |