| pschool.oxt | 1.41 | PSCHUTE_1 | Use ~INPUTGROUP_LOOK~ to look around.~n~Press ~INPUT_JUMP~ to jump. |
| pschool.oxt | 1.41 | PSCHUTE_2 | Use ~INPUTGROUP_MOVE~ to direct your freefall.~n~Press ~INPUT_PARACHUTE_DEPLOY~ to deploy parachute.~n~ |
| pschool.oxt | 1.41 | PSCHUTE_3 | Use ~INPUT_PARACHUTE_TURN_LR~ to change direction.~n~Hold ~INPUT_PARACHUTE_BRAKE_LEFT~ or ~INPUT_PARACHUTE_BRAKE_RIGHT~ for sharp turns.~n~Press ~INPUT_PARACHUTE_DETACH~ to ditch parachute.~n~ |
| pschool.oxt | 1.41 | PSCHUTE_4 | Hold ~INPUT_PARACHUTE_BRAKE_LEFT~ or ~INPUT_PARACHUTE_BRAKE_RIGHT~ for sharp turns.~n~Hold ~INPUT_PARACHUTE_BRAKE_LEFT~ + ~INPUT_PARACHUTE_BRAKE_RIGHT~ for precision landing.~n~ |
| pschool.oxt | 1.41 | PSCHUTE_4_KM | Hold ~INPUT_PARACHUTE_BRAKE_LEFT~ or ~INPUT_PARACHUTE_BRAKE_RIGHT~ for sharp turns.~n~Hold ~INPUT_PARACHUTE_PRECISION_LANDING~ for precision landing.~n~ |
| pschool.oxt | 1.41 | PSER_CONTINUE | Continue |
| pschool.oxt | 1.41 | PSER_DISTANCE | Distance |
| pschool.oxt | 1.41 | PSER_FAIL | Failed |
| pschool.oxt | 1.41 | PSER_RETRY | Retry |
| pschool.oxt | 1.41 | PSER_SUCCESS | Passed |