| fmmc.oxt | 1.41 | DMC_H_10 | Turn the world traffic on or off during the Deathmatch. |
| fmmc.oxt | 1.41 | DMC_H_13 | Places the Deathmatch Trigger location, where players will gather in GTA Online to play your Deathmatch. |
| fmmc.oxt | 1.41 | DMC_H_13A | Places the Deathmatch Trigger location, where players will gather in GTA Online to play your Deathmatch. A Trigger is required to proceed. |
| fmmc.oxt | 1.41 | DMC_H_14 | Players will appear in Spawn Points at the start of the Deathmatch and when they die. There must be at least two Spawn Points per player. |
| fmmc.oxt | 1.41 | DMC_H_14A | Players will appear in Spawn Points at the start of the Deathmatch and when they die. There must be at least two Spawn Points per player. This map requires ~1~ more spawn point~a~ to proceed. |
| fmmc.oxt | 1.41 | DMC_H_14AT | Players will appear in Spawn Points at the start of the Deathmatch and when they die. There must be at least two Spawn Points per player. This map requires ~1~ more ~a~ to proceed. |
| fmmc.oxt | 1.41 | DMC_H_14B | Warp the camera between the placed Spawn Points. |
| fmmc.oxt | 1.41 | DMC_H_14C | Warp the player between the placed Spawn Points. The player will be facing the same direction as the Spawn Point. |
| fmmc.oxt | 1.41 | DMC_H_14T | Players will appear in Spawn Points at the start of the Deathmatch and when they die. There must be at least two valid teams. |
| fmmc.oxt | 1.41 | DMC_H_14T0 | Players will respawn at Spawn Points when they die in a Team Deathmatch. There must be at least two Spawn Points per player. |