| fmmc.oxt | 1.41 | DMC_H_14T1 | Players will respawn at Spawn Points when they die in a Team Deathmatch. There must be at least two Spawn Points per player. This map requires ~1~ more ~a~ to proceed. |
| fmmc.oxt | 1.41 | DMC_H_14T2 | Players will appear in their Team Start Points at the beginning of the Team Deathmatch. |
| fmmc.oxt | 1.41 | DMC_H_14T3 | Players will appear in their Team Start Points at the beginning of the Deathmatch. When they die, they will respawn in one of the Spawn Points. All the Start Points must be placed for each team. Team 3 and 4 require fewer start points to make sure teams can be balanced at all times. |
| fmmc.oxt | 1.41 | DMC_H_15 | Vehicles can be placed within the Deathmatch. These include land, sea and air vehicles. |
| fmmc.oxt | 1.41 | DMC_H_16 | Props can be placed within the Deathmatch. These include ramps, barriers and cones. |
| fmmc.oxt | 1.41 | DMC_H_16_1 | Sets the type of prop to be created from the selected category. |
| fmmc.oxt | 1.41 | DMC_H_16_2A | Sets the prop category. |
| fmmc.oxt | 1.41 | DMC_H_16_2B | Dynamic props will be able to move or explode during the job. Only a limited number can be placed. |
| fmmc.oxt | 1.41 | DMC_H_16_3 | Warp the camera between the placed props. |
| fmmc.oxt | 1.41 | DMC_H_17 | Test the Deathmatch against computer controlled characters and see how it plays. |