| fmmc.oxt | 1.41 | DM_T_TRGH1 | Use ~INPUTGROUP_MOVE~ and ~INPUTGROUP_LOOK~ to find a safe location to place the Trigger. It must be placed on empty, flat land. If a location is unsuitable, the marker will turn red. Place the Trigger with ~INPUT_FRONTEND_ACCEPT~. |
| fmmc.oxt | 1.41 | DM_T_TSH1 | There is another type of Spawn Point that must be placed before the Deathmatch is valid. These are the Team Start Points. |
| fmmc.oxt | 1.41 | DM_T_TSH2 | Every Deathmatch can be played as either a Free For All or as a Team Deathmatch. In a Team Deathmatch players will begin in one of their Team Start Points, but once they die they start respawning in the Spawn Points. |
| fmmc.oxt | 1.41 | DM_T_TSH3 | Select the "Team Start Points" menu. |
| fmmc.oxt | 1.41 | DM_T_TSH4 | Place all the Team Start Points for each team. |
| fmmc.oxt | 1.41 | DM_T_WEPC | WEAPONS NEEDED |
| fmmc.oxt | 1.41 | FMMCCBST_FLG | ~s~Beast Flag |
| fmmc.oxt | 1.41 | FMMCCCDROP_1 | ~s~Trigger |
| fmmc.oxt | 1.41 | FMMCCCDROP_2 | ~s~Drop Locs |
| fmmc.oxt | 1.41 | FMMCCCDROP_3 | ~s~Plane |