| prolog.oxt | 1.41 | 0xF57BB19E | ~s~While not aiming, press ~INPUT_ATTACK~ to shoot at enemies or targets and guide the gunfire with ~INPUTGROUP_LOOK~~s~ |
| prolog.oxt | 1.41 | PROHLP_AIM1A | ~s~Use ~INPUT_AIM~ to aim and lock-on.~s~ |
| prolog.oxt | 1.41 | PROHLP_AIM1B | ~s~Use ~INPUT_AIM~ to aim at a target.~s~ |
| prolog.oxt | 1.41 | PROHLP_AIM1C | ~s~Use ~INPUT_AIM~ to aim.~s~ |
| prolog.oxt | 1.41 | PROHLP_AIM2A | ~s~While locked on, use ~INPUTGROUP_LOOK~ to switch between targets.~s~ |
| prolog.oxt | 1.41 | PROHLP_AIM2B | ~s~While aiming, use ~INPUTGROUP_LOOK~ to target the hostages.~s~ |
| prolog.oxt | 1.41 | PROHLP_AIM3 | ~s~While locked on you can flick between targets with ~INPUTGROUP_LOOK~~s~ |
| prolog.oxt | 1.41 | PROHLP_BLIPS2 | ~g~Objects~s~ are marked with a ~HUD_COLOUR_GREEN~~BLIP_OBJECTIVE~~s~ on the Radar.~s~ |
| prolog.oxt | 1.41 | PROHLP_BLIPS4 | ~y~Locations~s~ are marked with a ~HUD_COLOUR_YELLOW~~BLIP_OBJECTIVE~~s~ on the Radar.~s~ |
| prolog.oxt | 1.41 | PROHLP_CAR1 | ~s~Press ~INPUT_ENTER~ to get in a vehicle.~s~ |