| prolog.oxt | 1.41 | PROHLP_WALK | ~s~Use ~INPUTGROUP_MOVE~ to walk.~s~ |
| prolog.oxt | 1.41 | PRO_AIM | ~s~Aim at the ~r~hostages~s~ to make them move.~s~ |
| prolog.oxt | 1.41 | PRO_BDIED | ~s~Brad died.~s~ |
| prolog.oxt | 1.41 | PRO_BLIPCASH | Cash |
| prolog.oxt | 1.41 | PRO_BUDDY | ~s~Return to the ~b~crew.~s~ |
| prolog.oxt | 1.41 | PRO_CAR1 | ~s~Get to the ~b~car.~s~ |
| prolog.oxt | 1.41 | PRO_CAR2 | ~s~Get back in the ~b~car.~s~ |
| prolog.oxt | 1.41 | PRO_CARCREW | ~s~Wait for the ~b~crew.~s~ |
| prolog.oxt | 1.41 | PRO_CASH | ~s~Collect the ~g~cash.~s~ |
| prolog.oxt | 1.41 | PRO_CHARGES | ~s~Use the phone to trigger the explosive charge.~s~ |