| fmmc.oxt | 1.41 | CTF_H_DPRP | Places Dynamic Props. For example, explosive gas cylinders, or breakable piles of boxes. These are not involved in the Capture objectives. |
| fmmc.oxt | 1.41 | CTF_H_FLAG_O | Place the Objects to be Captured. |
| fmmc.oxt | 1.41 | CTF_H_FLAG_V | Place the Vehicles to be Captured. |
| fmmc.oxt | 1.41 | CTF_H_FWP | The Forced Weapon is used when the weapons in a Capture are locked with the Lock Weapons option. |
| fmmc.oxt | 1.41 | CTF_H_GOTO2R | Sets the Respawn Area for each of the teams. |
| fmmc.oxt | 1.41 | CTF_H_LOC_CA | Sets the area in which the current team can drop off Capture Objects. |
| fmmc.oxt | 1.41 | CTF_H_LOC_CAG | Sets the area in which the current team can drop off Capture Vehicles. |
| fmmc.oxt | 1.41 | CTF_H_MD0 | Sets the Title of the Capture. |
| fmmc.oxt | 1.41 | CTF_H_MD1 | Sets the Description of the Capture. |
| fmmc.oxt | 1.41 | CTF_H_MD6 | Set each team's Respawn Vehicle. |