| fmmc.oxt | 1.41 | CTF_H_MD6S | Set each team's Target Score. |
| fmmc.oxt | 1.41 | CTF_H_MD6T | Set each team's Player Carry Limit. |
| fmmc.oxt | 1.41 | CTF_H_MD6TO | Set each team's Outfit. |
| fmmc.oxt | 1.41 | CTF_H_MD15 | The time of day when the Capture will take place. |
| fmmc.oxt | 1.41 | CTF_H_MD16 | Alter the music type for the Capture. |
| fmmc.oxt | 1.41 | CTF_H_MD17 | Sets the density of the ambient traffic. |
| fmmc.oxt | 1.41 | CTF_H_MD18 | Sets the density of the ambient pedestrian population. |
| fmmc.oxt | 1.41 | CTF_H_MD20 | Set up the ambient world such as traffic and time of day. |
| fmmc.oxt | 1.41 | CTF_H_MD21 | Sets whether ambient gangs should be active during the Capture. |
| fmmc.oxt | 1.41 | CTF_H_NOP | This sets the maximum number of players that can participate in the Capture. |