| fmmc.oxt | 1.41 | MC_H_WEP3 | Sets the ammo/quantity values. |
| fmmc.oxt | 1.41 | MC_H_WEP4 | Sets the restrictions on who can collect the item. |
| fmmc.oxt | 1.41 | MC_H_WPNS | Allows you to set the starting weapons each team will be equipped with. |
| fmmc.oxt | 1.41 | MC_H_WTD | At the end of this Mission objective each player on this team will receive the specified change in Wanted Level. |
| fmmc.oxt | 1.41 | MC_H_ZONE | Place axis aligned areas that turn off ambient populations or define Contact Mission areas. |
| fmmc.oxt | 1.41 | MC_H_ZONE1 | Clears the area of the chosen population type. |
| fmmc.oxt | 1.41 | MC_H_ZONE2 | Defines an important area of a contact mission. If the player is in this area when the mission begins, they will be warped to the start location instead. Needed so that you can hide the creation of mission entities, etc. |
| fmmc.oxt | 1.41 | MC_TEST | ~s~Press ~INPUT_FRONTEND_DOWN~ to activate Menu. |
| fmmc.oxt | 1.41 | MC_VN_BALL6 | Baller LELWB (Arm) |
| fmmc.oxt | 1.41 | MC_VN_BARNF | Barracks (no flap) |