| fmmc.oxt | 1.41 | MC_H_VEH20 | Vehicles placed with the rule set to none will not be part of the Mission objective. They will just be created as ambient vehicles. |
| fmmc.oxt | 1.41 | MC_H_VEH21 | Vehicles placed with the destroy rule will have to be destroyed by the players to complete the objective. |
| fmmc.oxt | 1.41 | MC_H_VEH22 | Vehicles placed with the collect and deliver rule will have to be collected by players and taken to the drop off location. |
| fmmc.oxt | 1.41 | MC_H_VEH23 | Vehicles placed with the capture rule will have to be captured by remaining in the driver's seat until the control bar is filled. |
| fmmc.oxt | 1.41 | MC_H_VEH24 | Vehicles placed with the protect rule will have to be kept drivable by players for a given time. |
| fmmc.oxt | 1.41 | MC_H_VEH25 | The player will have to get into vehicles placed with the go to rule. |
| fmmc.oxt | 1.41 | MC_H_WEP | Places weapons, health and armor for players to collect. |
| fmmc.oxt | 1.41 | MC_H_WEP0 | Sets the weapon category. |
| fmmc.oxt | 1.41 | MC_H_WEP1 | Sets the type of weapon to be created from the selected category. |
| fmmc.oxt | 1.41 | MC_H_WEP2 | Warp the camera between the placed weapons. |