| fmmc.oxt | 1.41 | MC_H_TMSTRT | This is where each team on the Mission will begin playing from. |
| fmmc.oxt | 1.41 | MC_H_TXT0 | Set the Primary Objective Text |
| fmmc.oxt | 1.41 | MC_H_TXT1 | Set the Secondary Objective Text |
| fmmc.oxt | 1.41 | MC_H_TXT2 | Set the Tertiary Objective Text |
| fmmc.oxt | 1.41 | MC_H_TXT3 | Add the Blip name. Each word should be capitalised with no Prefix, eg "Gold Bar" |
| fmmc.oxt | 1.41 | MC_H_TXT4 | Add the singular ticker name. Do not capitalise the words (unless it is a name) and add a prefix. eg a ticker name of "a gold bar" would be used in a ticker "PlayerName123 collected a gold bar" |
| fmmc.oxt | 1.41 | MC_H_TXT5 | Add the plural ticker name if necessary. Do not capitalise the words (unless it is a name) and don't add a prefix. eg a ticker name of "gold bars" would be used in a ticker "PlayerName123 delivered 5 gold bars" |
| fmmc.oxt | 1.41 | MC_H_TYPE0 | Set the type of Mission. A Standard Mission starts in the Trigger Corona and can be played anytime. |
| fmmc.oxt | 1.41 | MC_H_TYPE1 | Set the type of Mission. A Heist Mission starts in the player's safe house, must have a Contact Character to give you the heist and can be available at specific times of the day. |
| fmmc.oxt | 1.41 | MC_H_TYPE2 | Set the type of Mission |