| fmmc.oxt | 1.41 | MC_H_VEH4 | Warp the camera between the placed vehicles. |
| fmmc.oxt | 1.41 | MC_H_VEH4A | Set the vehicles health. |
| fmmc.oxt | 1.41 | MC_H_VEH4B | Choose whether the tires can be destroyed or not. |
| fmmc.oxt | 1.41 | MC_H_VEH4C | Would you like the vehicle to be created with headlights on or off? |
| fmmc.oxt | 1.41 | MC_H_VEH4D | The Doors Menu will let you open specific doors on the vehicle, assuming they have them. |
| fmmc.oxt | 1.41 | MC_H_VEH4E | Would you like this door open? |
| fmmc.oxt | 1.41 | MC_H_VEH4F | This lets you lock all the doors shut so the player cannot enter. |
| fmmc.oxt | 1.41 | MC_H_VEH4G | Start a new rule, instead of continuing from the last one. |
| fmmc.oxt | 1.41 | MC_H_VEH4H | Link the vehicle to a rule so that it can be spawned when a team reaches the correct part of the mission. |
| fmmc.oxt | 1.41 | MC_H_VEH4I | Set if the mission should fail for a team if this vehicle is destroyed. |