| fmmc.oxt | 1.41 | MC_H_TYPE3 | A Versus type mission. Do not use this if you are making a Capture or LTS mission, they have their own types. |
| fmmc.oxt | 1.41 | MC_H_TYPE4 | Set the type of Mission |
| fmmc.oxt | 1.41 | MC_H_USJ | Place unique Stunt Jumps. |
| fmmc.oxt | 1.41 | MC_H_VEH | Places Vehicles that can be set up with various rules to form Mission objectives. |
| fmmc.oxt | 1.41 | MC_H_VEH0 | Sets the type of vehicle to be created from the selected category. |
| fmmc.oxt | 1.41 | MC_H_VEH01 | Sets the vehicle category. |
| fmmc.oxt | 1.41 | MC_H_VEH1 | Sets the color of the created vehicle. |
| fmmc.oxt | 1.41 | MC_H_VEH1A | Sets the sports livery of the vehicle. |
| fmmc.oxt | 1.41 | MC_H_VEH1B | Sets the vehicle extras. The extras must be pre defined in script. |
| fmmc.oxt | 1.41 | MC_H_VEH3 | The number of times the vehicle will be re-created if no longer valid. For example, will be respawned if destroyed, captured, delivered to a drop off, etc. |