| fmmc.oxt | 1.41 | MC_H_POL | This sets the maximum wanted level during the Mission. |
| fmmc.oxt | 1.41 | MC_H_PPK | Allows you to set the number of points each team will receive for killing a player in a rival team. |
| fmmc.oxt | 1.41 | MC_H_PROO | The selected team will have to protect the marked objects for the specified time to progress. |
| fmmc.oxt | 1.41 | MC_H_PROP | The selected team will have to protect the marked NPCs for the specified time to progress. |
| fmmc.oxt | 1.41 | MC_H_PROV | The selected team will have to protect the marked vehicles for the specified time to progress. |
| fmmc.oxt | 1.41 | MC_H_PRP | Here you can place map props. For example, ramps, cones and concrete barriers. These are not involved in the Mission objectives. |
| fmmc.oxt | 1.41 | MC_H_PRP_ROT | Select which axis the object should be rotated around. |
| fmmc.oxt | 1.41 | MC_H_PRP_STK | This enables props to be stacked on top of each other, placed on uneven surfaces, or overlapping other objects. Whilst this option is turned on, you will NOT be able to edit placed props. |
| fmmc.oxt | 1.41 | MC_H_PTMP_BASE | This menu can be used to add new prop templates or delete previously created templates. Saved templates may be placed in the prop menu by selecting the template library. |
| fmmc.oxt | 1.41 | MC_H_PTMP_MAX | The maximum number of prop templates has been saved. |