| fmmc.oxt | 1.41 | MC_H_PED1042 | The NPC will go to the closest entity that is active in selected team's rule. Once they arrive they will attack any hated targets in the area. |
| fmmc.oxt | 1.41 | MC_H_PED1043 | The NPC will go to the closest entity that is active in selected team's rule. Once they arrive they will attack the entity. If destroyed they will move onto the next closest entity from the specified team's rule. |
| fmmc.oxt | 1.41 | MC_H_PED1044 | The NPC will attack any valid enemies nearby, including Neutral ones. |
| fmmc.oxt | 1.41 | MC_H_PEDC | Set if the mission should fail for a team if this actor is killed. |
| fmmc.oxt | 1.41 | MC_H_PEDD | Sets if this actor will say a line of dialogue. The players will need to be close enough to hear it. |
| fmmc.oxt | 1.41 | MC_H_PEDH | Does the Actor start with their weapon holsteered? |
| fmmc.oxt | 1.41 | MC_H_PEDR | Peds will by default only use Rocket Launchers against vehicles. Would you prefer if they target players on foot too? They will be given a suitable secondary weapon if equipped with a rocket launcher. |
| fmmc.oxt | 1.41 | MC_H_PLYR | This allows you to add rules that involve your team killing players from rival teams. For example kill 5 players from Team 2. |
| fmmc.oxt | 1.41 | MC_H_PNT | This sets the number of points a player or team is awarded for completing parts of the objective. For example, for the kill ped objective it represents the points for each kill. |
| fmmc.oxt | 1.41 | MC_H_PNT1 | This sets the number of points a player or team need to get to complete the objective. |