| fmmc.oxt | 1.41 | MC_H_PED93C | The Actor will be friendly to this team and will aid the team against any enemy targets. |
| fmmc.oxt | 1.41 | MC_H_PED101 | This sets which team's rule in the Mission order Menu is linked to the entity you are placing. |
| fmmc.oxt | 1.41 | MC_H_PED102 | This sets which rule in the specified team's Mission order Menu is linked to the entity you are placing. |
| fmmc.oxt | 1.41 | MC_H_PED103 | The entity can be set to get created when the specified team reaches the specified rule as they progress through the Mission. |
| fmmc.oxt | 1.41 | MC_H_PED105 | When the actor will start its action. |
| fmmc.oxt | 1.41 | MC_H_PED106 | An additional setting that will wait for a player to get within the range. If set to Default, it will ignore the range check. |
| fmmc.oxt | 1.41 | MC_H_PED107 | This option will force an actor with an activation range to use a LOS check too. |
| fmmc.oxt | 1.41 | MC_H_PED108 | Add a Go To position which the actor will perform when activated, but before performing their action. |
| fmmc.oxt | 1.41 | MC_H_PED1040 | The NPC will have no special behavior related to the selected team's rule. |
| fmmc.oxt | 1.41 | MC_H_PED1041 | The NPC will go to the closest entity that is active in selected team's rule. If this is a vehicle they will get in, or if its an object they will pick it up. |