| fmmc.oxt | 1.41 | MC_H_OP0 | Set if code created AI will chase and attack the player. |
| fmmc.oxt | 1.41 | MC_H_OP1 | Set if the players will respawn on foot or in their team vehicle (selected in the Details menu) when they die. |
| fmmc.oxt | 1.41 | MC_H_OP2 | Set when the rules Wanted Level is applied to the players. |
| fmmc.oxt | 1.41 | MC_H_OP3 | This is the number of objects the player can carry. |
| fmmc.oxt | 1.41 | MC_H_OUT | Places an optional Outro Camera location. Will only be shown if the player finishes the mission near to the camera. |
| fmmc.oxt | 1.41 | MC_H_PED | Places NPCs that can be set up with various rules to form Mission objectives. |
| fmmc.oxt | 1.41 | MC_H_PED0 | Sets the type of NPC, this sets the visual appearance only. |
| fmmc.oxt | 1.41 | MC_H_PED00 | Sets the category from which the Actor can be chosen. |
| fmmc.oxt | 1.41 | MC_H_PED01 | Choose one of the set ped variations for the actor or leave as random. |
| fmmc.oxt | 1.41 | MC_H_PED01C | Sets the Actor's variation from the chosen type. This can be random. |