| fmmc.oxt | 1.41 | MC_H_MD10 | The Contact Character can give the player a SMS message during the mission. |
| fmmc.oxt | 1.41 | MC_H_MD11 | The start time for the mission to become available. |
| fmmc.oxt | 1.41 | MC_H_MD12 | The end time for the mission then it becomes unavailable. |
| fmmc.oxt | 1.41 | MC_H_MD13 | RP that is given to the player when the mission is completed. Default uses the formula, RP = (Rank * 10) + (Rank * Num Enemies) + (Gang Chase peds * Rank) |
| fmmc.oxt | 1.41 | MC_H_MD14 | The player cash that is earned at the end. Uses a band system so that the values can be edited later, the higher the letter, the higher the reward. |
| fmmc.oxt | 1.41 | MC_H_MD15 | Sets the clock to be a specific time during the mission, or leave it on Current. |
| fmmc.oxt | 1.41 | MC_H_MD16 | Alter the music type for the mission. More options are available to alter the music in each rule. |
| fmmc.oxt | 1.41 | MC_H_MD17 | Sets the density of the ambient traffic. |
| fmmc.oxt | 1.41 | MC_H_MD18 | Sets the density of the ambient ped population. |
| fmmc.oxt | 1.41 | MC_H_MD20 | Setup the ambient world such as traffic and time of day. |