| fmmc.oxt | 1.41 | MC_H_G0 | Sets the type of Ped that will chase the players, or turn them off. |
| fmmc.oxt | 1.41 | MC_H_G1 | Sets the max number of gang vehicles that will be created at any one time. |
| fmmc.oxt | 1.41 | MC_H_G2 | Sets the max number of gang vehicles that will be created in total. |
| fmmc.oxt | 1.41 | MC_H_G3 | Sets the colour of the chase vehicles. |
| fmmc.oxt | 1.41 | MC_H_G4 | Sets wether the chase will begin at the start of a rule or at the mid point. |
| fmmc.oxt | 1.41 | MC_H_G5 | Adds an optional delay before the chase will begin. |
| fmmc.oxt | 1.41 | MC_H_G6 | Adds an optional area check for the chase to begin. It can check if the player enters or leaves the angled area. |
| fmmc.oxt | 1.41 | MC_H_G7 | Set the width of the angled area. |
| fmmc.oxt | 1.41 | MC_H_G8 | Set the upper Z height of the angled area. |
| fmmc.oxt | 1.41 | MC_H_G9 | Set the lower Z height of the angled area. |