| fmmc.oxt | 1.41 | MC_H_KILP | The selected team will have to kill all the marked NPCs to progress. |
| fmmc.oxt | 1.41 | MC_H_KILV | The selected team will have to destroy all the marked vehicles to progress. |
| fmmc.oxt | 1.41 | MC_H_KPA | This means your team needs to kill players from any rival team. |
| fmmc.oxt | 1.41 | MC_H_KPT1 | This means your team needs to kill players from team 1. |
| fmmc.oxt | 1.41 | MC_H_KPT2 | This means your team needs to kill players from team 2. |
| fmmc.oxt | 1.41 | MC_H_KPT3 | This means your team needs to kill players from team 3. |
| fmmc.oxt | 1.41 | MC_H_KPT4 | This means your team needs to kill players from team 4. |
| fmmc.oxt | 1.41 | MC_H_LOCC | The selected team will have to capture the location to progress. This involves remaining in the area and killing rivals until the control bar fills. |
| fmmc.oxt | 1.41 | MC_H_MAP | Switches the zoom style of the Radar. |
| fmmc.oxt | 1.41 | MC_H_MC | Sets the Music for the start of the rule and the mid point (if applicable) |