| fmmc.oxt | 1.41 | MC_H_OBJ3 | The objects health. |
| fmmc.oxt | 1.41 | MC_H_OBJ4 | Create a new rule for this object rather than continuing the last one. |
| fmmc.oxt | 1.41 | MC_H_OBJ5 | The associated rules menu allows you to set if the object spawns when a team reaches a specific rule. |
| fmmc.oxt | 1.41 | MC_H_OBJ10 | Objects placed with the rule set to none will not be part of the Mission objective. They will just be created as ambient objects. |
| fmmc.oxt | 1.41 | MC_H_OBJ11 | Objects placed with the destroy rule will have to be destroyed by the players to complete the objective. |
| fmmc.oxt | 1.41 | MC_H_OBJ12 | Objects placed with the collect and deliver rule will have to be collected by players and taken to the drop off location. |
| fmmc.oxt | 1.41 | MC_H_OBJ13 | Objects placed with the capture rule will have to be captured by keeping hold of them until the control bar is filled. |
| fmmc.oxt | 1.41 | MC_H_OBJ14 | Objects placed with the protect rule will have to be kept intact by players for a given time. |
| fmmc.oxt | 1.41 | MC_H_OBJ15 | The player will have to pick up objects placed with the go to rule. |
| fmmc.oxt | 1.41 | MC_H_OBJF | Selects whether failing this objective will end the Mission for your team or if you will just move on to the next goal. |