Kicsomagolt sorok

Maszokok
Fájl neveVerzióKeyTartalom
fmmc.oxt1.41MC_H_PED0CSets the Actor's type from the chosen category.
fmmc.oxt1.41MC_H_PED1Sets the type of weapon used by this NPC.
fmmc.oxt1.41MC_H_PED1CSets the type of weapon used by this Actor.
fmmc.oxt1.41MC_H_PED2Sets the area the NPC will be able to move to. Set this to a low value if you want them to remain stationary or a large value if you want them to move around near their original location. Setting this at max will allow the NPC to wander or drive freely around the map.
fmmc.oxt1.41MC_H_PED2AIf Stationary till Combat, the ped will stay still until they enter a combat state. Then they will stay within the patrol range.
fmmc.oxt1.41MC_H_PED2BIf Free Movement During Combat, the ped will stick to their patrol radius until combat. Then they are free to move any where they want.
fmmc.oxt1.41MC_H_PED2CSets the range at which the Actor will be able to move from the initial location. Can be stationary, a radius up to 50m, or can be allowed to wander without restriction.
fmmc.oxt1.41MC_H_PED2CCSet how the Actor will act in combat.
fmmc.oxt1.41MC_H_PED2DSet this if you want the actor to flee from the player.
fmmc.oxt1.41MC_H_PED2ESets the action that the Actor will perform when not in combat.