| fmmc.oxt | 1.41 | MC_H_PED0C | Sets the Actor's type from the chosen category. |
| fmmc.oxt | 1.41 | MC_H_PED1 | Sets the type of weapon used by this NPC. |
| fmmc.oxt | 1.41 | MC_H_PED1C | Sets the type of weapon used by this Actor. |
| fmmc.oxt | 1.41 | MC_H_PED2 | Sets the area the NPC will be able to move to. Set this to a low value if you want them to remain stationary or a large value if you want them to move around near their original location. Setting this at max will allow the NPC to wander or drive freely around the map. |
| fmmc.oxt | 1.41 | MC_H_PED2A | If Stationary till Combat, the ped will stay still until they enter a combat state. Then they will stay within the patrol range. |
| fmmc.oxt | 1.41 | MC_H_PED2B | If Free Movement During Combat, the ped will stick to their patrol radius until combat. Then they are free to move any where they want. |
| fmmc.oxt | 1.41 | MC_H_PED2C | Sets the range at which the Actor will be able to move from the initial location. Can be stationary, a radius up to 50m, or can be allowed to wander without restriction. |
| fmmc.oxt | 1.41 | MC_H_PED2CC | Set how the Actor will act in combat. |
| fmmc.oxt | 1.41 | MC_H_PED2D | Set this if you want the actor to flee from the player. |
| fmmc.oxt | 1.41 | MC_H_PED2E | Sets the action that the Actor will perform when not in combat. |