Kicsomagolt sorok

Maszokok
Fájl neveVerzióKeyTartalom
fmmc.oxt1.41MC_H_PED4Sets the Actors accuracy.
fmmc.oxt1.41MC_H_PED4CSet the accuracy of the Actor.
fmmc.oxt1.41MC_H_PED5The number of times the NPC will be re-created if no longer valid. For example, will be respawned if killed, captured, delivered to a drop off, etc.
fmmc.oxt1.41MC_H_PED6This sets the NPCs starting health. If set at 300% or more the ped will no longer die instantly from headshots.
fmmc.oxt1.41MC_H_PED7This determines if the NPC should follow the player when objectives such as go to or capture are completed.
fmmc.oxt1.41MC_H_PED8The next NPC placed will create a new Mission objective on the Mission order Menu rather than being added to the current objective.
fmmc.oxt1.41MC_H_PED9For non Mission critical NPCs you can set the relationship to each of the teams. For example an NPC could be set to be hostile to team 1 and would attack on sight.
fmmc.oxt1.41MC_H_PED9CSet Actor relationships to each of the playable teams.
fmmc.oxt1.41MC_H_PED10Allows you to set spawning or NPC behavior to be linked to a rule from the Mission order Menu.
fmmc.oxt1.41MC_H_PED30NPCs placed with the rule set to none will not be part of the Mission objective. They will just be created as ambient NPCs.