| fmmc.oxt | 1.41 | MC_H_DOOR0 | Select the door to open. Please only select a valid door model otherwise it will assert. You can only select a door that is not locked, so doors that are set up to be locked for MP shouldnt be valid. |
| fmmc.oxt | 1.41 | MC_H_DOOR1 | The position of the selected door. |
| fmmc.oxt | 1.41 | MC_H_DOOR2 | The Locked State of the door. |
| fmmc.oxt | 1.41 | MC_H_DOOR3 | Set the door open ratio. |
| fmmc.oxt | 1.41 | MC_H_DOOR4 | You need to confirm the selected door before the values are saved. |
| fmmc.oxt | 1.41 | MC_H_DROP | Select the drop-off point for your team's pickups in this objective. |
| fmmc.oxt | 1.41 | MC_H_ENDT1 | The winner of this Mission type will be the team with the highest score once all teams have completed all their objectives. |
| fmmc.oxt | 1.41 | MC_H_ENDT3 | The winner of this Mission type will be the team that finishes in the shortest time. Completing objectives provides time bonuses based on score. |
| fmmc.oxt | 1.41 | MC_H_ENDT4 | This Mission type will end for all teams when any one of the teams finish. The highest scoring team will win. |
| fmmc.oxt | 1.41 | MC_H_ENDT5 | This Mission type requires team 1 to complete their objectives to win while the other teams must try to stop them. |